﻿using System.Collections.Generic;
using UnityEngine;

#if UNITY_EDITOR
using UnityEditor.Animations;
using UnityEditor;

namespace ProjectDanmaku.Data
{
    [CreateAssetMenu(fileName = "New Avatar Info Asset", menuName = "ProjectDanamku/Avatar Info Asset", order = 0)]
    public class AvatarInfoAsset : ScriptableObject
    {
        public string id;
        public string avatarName;
        public AnimatorController animatorController;

        [SerializeField] public List<MonoScript> behaviors = new ();
    }
}
#endif